#pragma once

namespace TGO {
	int&						GameState();
	void						SetGameState( int gameState );

	enum GAME_STATE
	{
		START,
		PLAY,
		PAUSE,
		END
	};

	enum ROLE_STATE
	{
		ROLE_NORMAL,
		ROLE_TALK,
		ROLE_BATTLE,
		ROLE_COLLIDE
	};

	enum ROLE_ATTRIBUTE
	{
		ROLE_MONSTER,
		ROLE_CITIZEN
	};
}
